Archero 2 Chapter 12 (Dawn Jungle) Gameplay Guide!

Chapter 12 can be a challenging stage for many players in Archero 2 mobile game. This chapter’s name is “Dawn Jungle” and a lot of players are struggling to clear it. If you are also stuck at this chapter then no need to worry anymore. In this post i won’t only show you how to clear chapter 12 but also share tricks to beat all bosses, together with exact equipment, stats, runes etc. you need in order to beat Dawn Jungle in Archero 2. So let’s check it out!

Archero 2 Chapter 12 Guide

The first and also the most important thing is to pick the right character for this chapter. You can use the default hero “Alex” if you want but i would recommend using “Helix” if you can. He can be unlocked using just 3000 gems and his level 1 skill called “Absolute Counter” is much better than Alex’s Braveheart.

The next thing that most players want to know is approximately how much ATK and HP do you need in order to clear this chapter. Well, keeping the difficulties of enemies and bosses from this chapter in mind, it is recommended to have about 1800 ATK and 8500 HP before attempting this chapter. Your total power should be about 24,000.

archero 2 chapter 12

However just having these stats won’t necessarily help you to clear this chapter. You also need to be equipped with correct equipment and most importantly, need to choose right abilities inside the chapter in order to clear it. Below is the recommended equipment or gear for chapter 12.

Heroic Longbow – (Level 25, Epic +1 tier)

Amulet of Decisiveness – (Level 24, Rare tier)

Ring of Decisiveness – (Level 24, Rare tier)

Armor of Destruction – (Level 25, Epic tier)

Helmet of Destruction (Level 25, Epic +1 tier)

Echo Boots – (Level 25, Epic +1 tier)

The next important things are Runes which can be game changers, but only when you equip the right ones. Well, actually there are no right or wrong runes. You basically need to equip runes according to the abilities you plan to choose or specific stats you want to boost while playing the chapter.

archero 2 dawn jungle

For example if you plan to select Sprite abilities in the chapter then you can equip runes which boost Sprite attacks. Similarly you can also boost specific element damages, increase orbs damage etc. Below you can check some of the runes which i used for clearing Chapter 12.

Sawblade Circle – Circle DMG +5, Circle DMG +10

Sprite Link – Sprite DMG +5, Sprite DMG +10

Melee Sprite – Sprite DMG +5, Sprite DMG +10, Max HP +200, Start with a Melee Sprite

Frost Thunder Touch – Max HP +160, Ice DMG +10, Lightning DMG +10

To check all the remaining runes for chapter 12, make sure to watch the gameplay video embedded below. Now it’s time to check out the recommended abilities for this chapter as they are without doubt one of the most crucial factors. Below you can check some of the abilities which you should pick for clearing Dawn Jungle.

archero 2 how to clear chapter 12

Front Arrow – Front shooting arrows +1

Venom Sprite – Receive a Venom Sprite

Multishot – Multishot count +1

Perilous Recovery – When HP is below 30%, slowly regain HP back to 30%

Super Circle – Get 4 powerful non-element circling orbs

To check out all abilities chosen in this chapter, the tricks and techniques used to escape from enemy attacks and beat them in the easiest way, make sure to watch Archero 2 chapter 12 gameplay video guide embedded below. You will also get to check the exact Talent Cards and Artifact used as well in the video. So make sure to watch full video carefully till the end (NOTE – If you are watching from mobile then you can zoom into the video using your fingers for a better view).

So this is how to clear chapter 12 in Archero 2. Please Make Sure to share this post and visit this Website everyday for more Tips, Tricks and Guides on Archero 2 and other latest android games!

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