Chapter 14 can be a challenging stage for many players in Capybara Go mobile game. This chapter’s name is “Frostpeak Mountain II” in which you need to defeat a Yeti boss in order to progress to the next chapter. A lot of players are struggling to clear this chapter and progress ahead in the game. If you are also one of those players then no need to worry anymore. In this post i will guide you about how to clear chapter 14 in Capybara Go. So let’s check it out!
Capybara Go Chapter 14 Guide
The first and also the most important thing that most players want to know is approximately how much HP, ATK and DEF do you need in order to clear this chapter. Well, the final boss Yeti has about 4.92 Million HP therefore it is recommended to have about 153,000 HP, 58,000 ATK and 6500 DEF before attempting this chapter. Your total power should be about 1 Million.
However just having these stats won’t necessarily help you defeat this chapter. You also need to be equipped with correct equipment and most importantly, need to choose right skills and make certain correct decisions inside the chapter in order to finish it. Below is the recommended equipment for this chapter.
Warrior’s Sword (Level 37, Epic tier)
Hard Armor (Level 21, Epic tier)
Magic Ring x2 (Level 24, Epic tier)
Frostwind Horn (Level 22, Epic +1 tier)
Icy Bubbles (Level 20, Epic tier)
The next thing which can greatly help you in clearing this chapter and defeating Yeti in the easiest way are two helpful Pets. These pets can be game changers, but only when you equip the right ones. For this chapter, i used “Flash” who was equipped in main Pet slot and Purple Demon Fox at “Battle” slot at Pets screen.
Note that both these pets are Mythic tiers so they might not be easy to get at early stage in the game therefore you can also use other legendary pets. I used these Mythic pets because they can cast their skills after every 2 rounds which is extremely helpful.
Flash deals 160% of hero’s ATK as Bolt DMG plus additional 6% of the target’s current HP while Purple Demon Fox deals 160% of hero’s ATK as DMG and increases DMG taken by targets by 15% for 1 round. My Flash was at level 6 while Purple Demon Fox was at level 5 while clearing this chapter.
In order to reach the recommended stats mentioned earlier in this post, don’t forget to utilize Crocodile mount. Just the Tier 1 Crocodile Overlord at 7 Stars will increase your HP, ATK and DEF by 28% which is good enough for chapter 14.
Similarly, you should also upgrade your Artifact to at least 5 stars to be able to reach the recommended stats easily. If you are free to play then your Sword of Victory Oath Artifact should be at Tier 0 at this stage, which is completely fine and enough for this chapter.
Make sure to also upgrade your Talents so that you are at “Master 9” level there. It will grant you enough stats to deal with Yeti and other enemies. But as mentioned earlier, the most important thing is to choose the right skills in the stage. Below you can find some of the best skills for this chapter.
Fire Guard – When attacked, chance to trigger Fire Strike that may Burn enemies
Hits Icy Spike – When Hits reach 5, trigger Icy Spikes
Crit Mastery – Basic Attack Crit Rate 2x, Crit DMG up on Crits, stackable
Trinity Force – Crit Rate, Combo Rate and Counter Rate up
In order to learn about this chapter in a more detailed way, make sure to watch Chapter 14 gameplay video embedded below. You will also get to watch many important details in the video which haven’t been mentioned here. So make sure to watch it carefully so that you could clear chapter 14 in your very first attempt after going through this guide (NOTE – If you are watching from mobile then you can zoom into the video using your fingers for a better view).
So this is how to clear chapter 14 in Capybara Go. Please Make Sure to share this post and visit this Website everyday for more Tips, Tricks and Guides on Capybara Go and other latest android games!